Breve Análise do Portátil Asus ROG Zephyrus S15 GX502L: Portátil de jogos atualizado para Comet Lake
Rating | Date | Model | Weight | Height | Size | Resolution | Price |
---|---|---|---|---|---|---|---|
82.9 % v7 (old) | 10/2020 | Asus Zephyrus S15 GX502L i7-10875H, GeForce RTX 2070 Super Mobile | 2.1 kg | 19 mm | 15.60" | 1920x1080 | |
81.3 % v7 (old) | 05/2019 | Asus Zephyrus S GX502GW i7-9750H, GeForce RTX 2070 Mobile | 2.1 kg | 19 mm | 15.60" | 1920x1080 | |
84.6 % v7 (old) | 07/2020 | MSI GE66 Raider 10SFS i9-10980HK, GeForce RTX 2070 Super Mobile | 2.4 kg | 23 mm | 15.60" | 1920x1080 | |
86.9 % v7 (old) | 08/2020 | Razer Blade 15 RTX 2070 Super Max-Q i7-10875H, GeForce RTX 2070 Super Max-Q | 2.1 kg | 17.8 mm | 15.60" | 1920x1080 | |
86.5 % v7 (old) | 08/2020 | Aorus 15G XB i7-10875H, GeForce RTX 2070 Super Max-Q | 2.3 kg | 25 mm | 15.60" | 1920x1080 |
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Size comparison
|
iluminação: 90 %
iluminação com acumulador: 283 cd/m²
Contraste: 1179:1 (Preto: 0.24 cd/m²)
ΔE Color 2.26 | 0.5-29.43 Ø4.92, calibrated: 1.11
ΔE Greyscale 3.4 | 0.5-98 Ø5.2
93% sRGB (Argyll 1.6.3 3D)
71% AdobeRGB 1998 (Argyll 1.6.3 3D)
71.1% AdobeRGB 1998 (Argyll 2.2.0 3D)
99.7% sRGB (Argyll 2.2.0 3D)
69.7% Display P3 (Argyll 2.2.0 3D)
Gamma: 2.228
Asus Zephyrus S15 GX502L B156HAN12.0 (AUOBC8C), IPS, 1920x1080, 15.6" | Asus Zephyrus S GX502GW AU Optronics B156HAN08.2 (AUO82ED), IPS, 1920x1080, 15.6" | MSI GE66 Raider 10SFS Sharp LQ156M1JW03 (SHP14C5), IPS-Level, 1920x1080, 15.6" | Razer Blade 15 RTX 2070 Super Max-Q AU Optronics B156HAN12.0, IPS, 1920x1080, 15.6" | Aorus 15G XB Sharp LQ156M1JW03, IGZO, 1920x1080, 15.6" | |
---|---|---|---|---|---|
Display | -8% | -2% | -1% | -3% | |
Display P3 Coverage | 69.7 | 64.9 -7% | 68 -2% | 69.4 0% | 67.2 -4% |
sRGB Coverage | 99.7 | 91 -9% | 99 -1% | 98.8 -1% | 97.8 -2% |
AdobeRGB 1998 Coverage | 71.1 | 65.9 -7% | 69.8 -2% | 70.5 -1% | 68 -4% |
Response Times | 29% | -13% | 47% | -16% | |
Response Time Grey 50% / Grey 80% * | 14 ? | 7.2 ? 49% | 16.4 ? -17% | 3.2 ? 77% | 16 ? -14% |
Response Time Black / White * | 9.6 ? | 8.8 ? 8% | 10.4 ? -8% | 8 ? 17% | 11.2 ? -17% |
PWM Frequency | 23580 ? | 23580 ? | |||
Screen | -14% | 13% | -13% | 8% | |
Brightness middle | 283 | 286 1% | 291 3% | 345.4 22% | 264 -7% |
Brightness | 289 | 275 -5% | 278 -4% | 342 18% | 248 -14% |
Brightness Distribution | 90 | 90 0% | 91 1% | 90 0% | 89 -1% |
Black Level * | 0.24 | 0.37 -54% | 0.25 -4% | 0.34 -42% | 0.3 -25% |
Contrast | 1179 | 773 -34% | 1164 -1% | 1016 -14% | 880 -25% |
Colorchecker dE 2000 * | 2.26 | 2.19 3% | 1.19 47% | 3.18 -41% | 1.21 46% |
Colorchecker dE 2000 max. * | 5.64 | 4.4 22% | 3.04 46% | 6.57 -16% | 3.07 46% |
Colorchecker dE 2000 calibrated * | 1.11 | 2.27 -105% | 1.77 -59% | 0.92 17% | |
Greyscale dE 2000 * | 3.4 | 2.2 35% | 1.9 44% | 3.8 -12% | 1.6 53% |
Gamma | 2.228 99% | 2.41 91% | 2.216 99% | 2.15 102% | 2.192 100% |
CCT | 7249 90% | 6405 101% | 7018 93% | 7109 91% | 6340 103% |
Color Space (Percent of AdobeRGB 1998) | 71 | 59 -17% | 70 -1% | 64.3 -9% | 68 -4% |
Color Space (Percent of sRGB) | 93 | 91 -2% | 92 -1% | 99 6% | 90 -3% |
Total Average (Program / Settings) | 2% /
-8% | -1% /
7% | 11% /
-3% | -4% /
3% |
* ... smaller is better
Display Response Times
↔ Response Time Black to White | ||
---|---|---|
9.6 ms ... rise ↗ and fall ↘ combined | ↗ 5.2 ms rise | |
↘ 4.4 ms fall | ||
The screen shows fast response rates in our tests and should be suited for gaming. In comparison, all tested devices range from 0.1 (minimum) to 240 (maximum) ms. » 22 % of all devices are better. This means that the measured response time is better than the average of all tested devices (21 ms). | ||
↔ Response Time 50% Grey to 80% Grey | ||
14 ms ... rise ↗ and fall ↘ combined | ↗ 6.8 ms rise | |
↘ 7.2 ms fall | ||
The screen shows good response rates in our tests, but may be too slow for competitive gamers. In comparison, all tested devices range from 0.165 (minimum) to 636 (maximum) ms. » 24 % of all devices are better. This means that the measured response time is better than the average of all tested devices (32.9 ms). |
Screen Flickering / PWM (Pulse-Width Modulation)
Screen flickering / PWM not detected | |||
In comparison: 53 % of all tested devices do not use PWM to dim the display. If PWM was detected, an average of 8747 (minimum: 5 - maximum: 343500) Hz was measured. |
* ... smaller is better
DPC Latencies / LatencyMon - interrupt to process latency (max), Web, Youtube, Prime95 | |
Asus Zephyrus S15 GX502L | |
Aorus 15G XB | |
Razer Blade 15 RTX 2070 Super Max-Q | |
MSI GE66 Raider 10SFS |
* ... smaller is better
Asus Zephyrus S15 GX502L WDC PC SN730 SDBPNTY-1T00 | Asus Zephyrus S GX502GW 2x Intel SSD 660p SSDPEKNW512G8 (RAID 0) | MSI GE66 Raider 10SFS WDC PC SN730 SDBPNTY-1T00 | Razer Blade 15 RTX 2070 Super Max-Q Samsung SSD PM981a MZVLB512HBJQ | Aorus 15G XB Samsung SSD PM981a MZVLB512HBJQ | Average WDC PC SN730 SDBPNTY-1T00 | |
---|---|---|---|---|---|---|
CrystalDiskMark 5.2 / 6 | -11% | 15% | 12% | 7% | 7% | |
Write 4K | 127.4 | 97 -24% | 158.2 24% | 139.8 10% | 121.6 -5% | 139.9 ? 10% |
Read 4K | 46.38 | 49.58 7% | 50.7 9% | 48.62 5% | 44.37 -4% | 44.5 ? -4% |
Write Seq | 2034 | 1838 -10% | 1790 -12% | 2260 11% | 2617 29% | 2346 ? 15% |
Read Seq | 2172 | 2421 11% | 2469 14% | 2135 -2% | 1297 -40% | 2102 ? -3% |
Write 4K Q32T1 | 413.7 | 326.9 -21% | 503 22% | 499.3 21% | 499 21% | 442 ? 7% |
Read 4K Q32T1 | 354 | 372.9 5% | 579 64% | 552 56% | 557 57% | 460 ? 30% |
Write Seq Q32T1 | 3063 | 1894 -38% | 3102 1% | 2960 -3% | 2978 -3% | 3049 ? 0% |
Read Seq Q32T1 | 3396 | 2828 -17% | 3413 1% | 3269 -4% | 3360 -1% | 3285 ? -3% |
AS SSD | -18% | 33% | -9% | 13% | 0% | |
Seq Read | 2714 | 2506 -8% | 2979 10% | 1957 -28% | 1795 -34% | 2606 ? -4% |
Seq Write | 928 | 1712 84% | 2581 178% | 2092 125% | 2724 194% | 1935 ? 109% |
4K Read | 42.83 | 48.32 13% | 47.33 11% | 50.2 17% | 49.67 16% | 42.9 ? 0% |
4K Write | 120.5 | 103.6 -14% | 140 16% | 96.5 -20% | 109.3 -9% | 129.1 ? 7% |
4K-64 Read | 978 | 624 -36% | 1710 75% | 1594 63% | 1284 31% | 1361 ? 39% |
4K-64 Write | 2797 | 1253 -55% | 2188 -22% | 2005 -28% | 1962 -30% | 1920 ? -31% |
Access Time Read * | 0.057 | 0.08 -40% | 0.05 12% | 0.057 -0% | 0.063 -11% | 0.0689 ? -21% |
Access Time Write * | 0.032 | 0.04 -25% | 0.026 19% | 0.112 -250% | 0.034 -6% | 0.06215 ? -94% |
Score Read | 1292 | 923 -29% | 2055 59% | 1840 42% | 1513 17% | 1664 ? 29% |
Score Write | 3011 | 1528 -49% | 2586 -14% | 2310 -23% | 2344 -22% | 2242 ? -26% |
Score Total | 4881 | 2896 -41% | 5673 16% | 5103 5% | 4685 -4% | 4726 ? -3% |
Total Average (Program / Settings) | -15% /
-15% | 24% /
25% | 2% /
-0% | 10% /
10% | 4% /
3% |
* ... smaller is better
Continuous load read: DiskSpd Read Loop, Queue Depth 8
3DMark 11 Performance | 23795 pontos | |
3DMark Cloud Gate Standard Score | 48072 pontos | |
3DMark Fire Strike Score | 19416 pontos | |
3DMark Time Spy Score | 8293 pontos | |
Ajuda |
The Witcher 3 - 1920x1080 Ultra Graphics & Postprocessing (HBAO+) | |
Average of class Gaming (18.4 - 216, n=169, last 2 years) | |
Average NVIDIA GeForce RTX 2070 Super Mobile (76.3 - 94.6, n=8) | |
MSI GE66 Raider 10SFS | |
Asus Zephyrus S15 GX502L | |
Aorus 15G XB | |
Razer Blade 15 RTX 2070 Super Max-Q | |
Asus Zephyrus S GX502GW |
Far Cry 5 - 1920x1080 Ultra Preset AA:T | |
Average of class Gaming (34 - 218, n=103, last 2 years) | |
Average NVIDIA GeForce RTX 2070 Super Mobile (98 - 112, n=2) | |
Asus Zephyrus S15 GX502L |
Final Fantasy XV Benchmark - 1920x1080 High Quality | |
Average of class Gaming (19.2 - 201, n=185, last 2 years) | |
MSI GE66 Raider 10SFS | |
Average NVIDIA GeForce RTX 2070 Super Mobile (79.7 - 91.1, n=2) | |
Razer Blade 15 RTX 2070 Super Max-Q | |
Asus Zephyrus S15 GX502L |
X-Plane 11.11 - 1920x1080 high (fps_test=3) | |
Average of class Gaming (31.5 - 166.2, n=197, last 2 years) | |
Razer Blade 15 RTX 2070 Super Max-Q | |
MSI GE66 Raider 10SFS | |
Average NVIDIA GeForce RTX 2070 Super Mobile (78.5 - 87, n=4) | |
Asus Zephyrus S15 GX502L |
baixo | média | alto | ultra | |
---|---|---|---|---|
The Witcher 3 (2015) | 76.3 | |||
Dota 2 Reborn (2015) | 156 | 136 | 111 | 104 |
Final Fantasy XV Benchmark (2018) | 79.7 | |||
X-Plane 11.11 (2018) | 107 | 89.4 | 78.5 | |
Far Cry 5 (2018) | 98 | |||
Doom Eternal (2020) | 190.4 |
Barulho
Ocioso |
| 28 / 31 / 36 dB |
Carga |
| 56 / 57 dB |
| ||
30 dB silencioso 40 dB(A) audível 50 dB(A) ruidosamente alto |
||
min: , med: , max: Earthworks M23R, Arta (15 cm de distância) environment noise: 25 dB(A) |
(-) The maximum temperature on the upper side is 51 °C / 124 F, compared to the average of 40.5 °C / 105 F, ranging from 21.2 to 68.8 °C for the class Gaming.
(±) The bottom heats up to a maximum of 44 °C / 111 F, compared to the average of 43.2 °C / 110 F
(+) In idle usage, the average temperature for the upper side is 28.3 °C / 83 F, compared to the device average of 33.9 °C / 93 F.
(-) Playing The Witcher 3, the average temperature for the upper side is 44.1 °C / 111 F, compared to the device average of 33.9 °C / 93 F.
(±) The palmrests and touchpad can get very hot to the touch with a maximum of 37 °C / 98.6 F.
(-) The average temperature of the palmrest area of similar devices was 28.9 °C / 84 F (-8.1 °C / -14.6 F).
Asus Zephyrus S15 GX502L audio analysis
(+) | speakers can play relatively loud (83 dB)
Bass 100 - 315 Hz
(±) | reduced bass - on average 12.1% lower than median
(±) | linearity of bass is average (7.9% delta to prev. frequency)
Mids 400 - 2000 Hz
(+) | balanced mids - only 2.9% away from median
(+) | mids are linear (3.3% delta to prev. frequency)
Highs 2 - 16 kHz
(+) | balanced highs - only 2.4% away from median
(+) | highs are linear (6% delta to prev. frequency)
Overall 100 - 16.000 Hz
(+) | overall sound is linear (10.5% difference to median)
Compared to same class
» 6% of all tested devices in this class were better, 1% similar, 92% worse
» The best had a delta of 6%, average was 18%, worst was 132%
Compared to all devices tested
» 4% of all tested devices were better, 1% similar, 95% worse
» The best had a delta of 4%, average was 25%, worst was 134%
Asus Zephyrus S GX502GW audio analysis
(+) | speakers can play relatively loud (90 dB)
Bass 100 - 315 Hz
(±) | reduced bass - on average 12.7% lower than median
(±) | linearity of bass is average (8.5% delta to prev. frequency)
Mids 400 - 2000 Hz
(+) | balanced mids - only 4.5% away from median
(+) | mids are linear (4.1% delta to prev. frequency)
Highs 2 - 16 kHz
(±) | higher highs - on average 6.7% higher than median
(±) | linearity of highs is average (10.8% delta to prev. frequency)
Overall 100 - 16.000 Hz
(+) | overall sound is linear (14.6% difference to median)
Compared to same class
» 26% of all tested devices in this class were better, 7% similar, 67% worse
» The best had a delta of 6%, average was 18%, worst was 132%
Compared to all devices tested
» 16% of all tested devices were better, 4% similar, 80% worse
» The best had a delta of 4%, average was 25%, worst was 134%
desligado | 1.2 / 1.4 Watt |
Ocioso | 7 / 13 / 25 Watt |
Carga |
148 / 232 Watt |
Key:
min: ,
med: ,
max: Metrahit Energy |
Asus Zephyrus S15 GX502L i7-10875H, GeForce RTX 2070 Super Mobile | Asus Zephyrus S GX502GW i7-9750H, GeForce RTX 2070 Mobile | MSI GE66 Raider 10SFS i9-10980HK, GeForce RTX 2070 Super Mobile | Razer Blade 15 RTX 2070 Super Max-Q i7-10875H, GeForce RTX 2070 Super Max-Q | Aorus 15G XB i7-10875H, GeForce RTX 2070 Super Max-Q | Average of class Gaming | |
---|---|---|---|---|---|---|
Power Consumption | -61% | 0% | -31% | -29% | -25% | |
Idle Minimum * | 7 | 24 -243% | 6 14% | 14.3 -104% | 16 -129% | 13.6 ? -94% |
Idle Average * | 13 | 27 -108% | 14 -8% | 22.3 -72% | 20 -54% | 18.9 ? -45% |
Idle Maximum * | 25 | 33 -32% | 25 -0% | 36.9 -48% | 30 -20% | 26.7 ? -7% |
Load Average * | 148 | 129 13% | 108 27% | 118.4 20% | 102 31% | 106.9 ? 28% |
Witcher 3 ultra * | 175 | 176 -1% | 195 -11% | 153.7 12% | 156 11% | |
Load Maximum * | 232 | 216 7% | 280 -21% | 220.8 5% | 256 -10% | 250 ? -8% |
* ... smaller is better
Asus Zephyrus S15 GX502L i7-10875H, GeForce RTX 2070 Super Mobile, 76 Wh | Asus Zephyrus S GX502GW i7-9750H, GeForce RTX 2070 Mobile, 76 Wh | MSI GE66 Raider 10SFS i9-10980HK, GeForce RTX 2070 Super Mobile, 99.99 Wh | Razer Blade 15 RTX 2070 Super Max-Q i7-10875H, GeForce RTX 2070 Super Max-Q, 80 Wh | Aorus 15G XB i7-10875H, GeForce RTX 2070 Super Max-Q, 94 Wh | Average of class Gaming | |
---|---|---|---|---|---|---|
Battery Runtime | -14% | 35% | 110% | 68% | 37% | |
Reader / Idle | 520 | 353 -32% | 454 -13% | 579 11% | 565 ? 9% | |
WiFi v1.3 | 181 | 220 22% | 364 101% | 380 110% | 418 131% | 375 ? 107% |
Load | 90 | 62 -31% | 106 18% | 147 63% | 85.3 ? -5% |
Pro
Contra
Verdict - Shorter battery life with a "Super" GPU
O Asus ROG Zephyrus S15 GX502L é, sem dúvida, um poderoso portátil para jogos. O design fino também o torna um dispositivo bastante móvel se estiver disposto a procurar regularmente uma tomada para o menor dos dois adaptadores de energia. No modo de jogo, o sistema de ventilação garante boas taxas de quadros, mesmo sem que os ventiladores tenham que funcionar ao máximo.
Com o Asus ROG Zephyrus S15, os jogos modernos podem ser jogados com os detalhes no máximo sem problemas.
Mas isso levanta a questão para os compradores em potencial de por que eles deveriam escolher este modelo. O dispositivo predecessor está disponível por um preço semelhante, oferece um desempenho de jogo comparável e dura um pouco mais com a energia da bateria. O aumento no desempenho não é muito grande apesar da CPU mais atual e da inclusão da RTX 2070 Super ao invés de "apenas" a RTX 2070. Mas se você valoriza o desempenho máximo em relação à duração da bateria, ficará muito satisfeito com o Zephyrus S15.
Asus Zephyrus S15 GX502L
- 09/27/2020 v7 (old)
Mike Wobker